- Estimated achievement difficulty: 3.5/10, 6/10 [for ‘Authentic’ difficulty] [Achievement Difficulty Rating]
- Offline: 50 
- Online: 3  [possibly 4 for 75 if you play Survival with teammates]
- Approximate amount of time to 1000: 35-45 hours [Estimated Time to 100%]
- Minimum number of playthroughs needed: 2 is recommended plus Mission Select for cumulative achievements
- Missable achievements: No [Mission Select]
- Does difficulty affect achievements: Yes [Best of the Best (90G)]
- Unobtainable/glitched achievements: No
- Achievement tracking: Yes
- DLC: Target Führer - Wolf Mountain
- Difficulty: 4/10
- Time to 165: 2-3 hours
- Unobtainable: No
"The latest installment in the award-winning series, Sniper Elite 5 offers unparalleled sniping, tactical third-person combat and an enhanced kill cam. Fight your way across the most immersive maps yet, with many real-world locations captured in stunning detail, and an improved traversal system that lets you explore more of them than ever before.
France, 1944 - As part of a covert US Rangers operation to weaken the Atlantikwall fortifications along the coast of Brittany, elite marksman Karl Fairburne makes contact with the French Resistance. Soon they uncover a secret Nazi project that threatens to end the war before the Allies can even invade Europe: Operation Kraken." - xbox.com
Sniper Elite 5 is the newest World War II third-person shooter developed by Rebellion. Taking place chronologically between Sniper Elite 4 (1943) and Sniper Elite V2 (1945), it follows OSS agent Karl Fairburne before and after the D-Day invasion in 1944 as he attempts to uncover, with the help of the French Resistance, a secret Nazi plot called Operation Kraken.
The game features 9 expansive non-linear missions, playable solo or online in two-player co-op, each with numerous objectives and collectibles. In addition to the campaign, there is a horde-like mode called Survival, where you are tasked with defending command posts from waves of enemies, and online competitive multiplayer with four game modes ranging from Free-For-All to a four-team squad match. Lastly, new to the series is Invasion mode, where an enemy sniper can invade your campaign in an attempt to eliminate you, unless you find and kill them first.
Each campaign mission has 3 stars: Optional Objectives, Complete the Mission, and Kill List. Completing the mission and optional objectives unlocks achievements, while each mission offers a challenge to kill a targeted officer in a certain way to unlock weapons.
The game includes many cumulative achievements which require a lot of grinding, but luckily they are tracked with the console’s achievement tracker. A new medal system replaces the Service Record statistics from the previous games so you can track all your progress in-game as well.
For XBA’s coverage of this game, including a review by Richard Walker, refer to THIS LINK.
While you can play the entire game in two-player co-op (and four-player Survival), there are no achievements this time for doing so. But, if you need a hand, feel free to post in the Official XBA Friend and Co-op Finder thread.
“Save Game” Method:
A feature in Sniper Elite 5 is that the game saves progress towards achievements instantly. This means that you can save at a certain point in the game (for example, before completing an objective or killing enemies), perform the action, then reload that save and do it all over again. Each time you perform the action, it saves. So if you want to grind out XP or kills, save right before the action and keep reloading as desired. This method is especially useful if you’ve completed all game modes but still have to make progress towards cumulative achievements, so it is recommended that you do this for mopping up anything you have left.
Note that if you're playing in co-op, the second player cannot save.
Campaign (First Playthrough) [+/- 27 achievements]:
The campaign consists of 8 missions. These can be done either solo or online in two-player co-op. It is recommended that you do at least two playthroughs; one on a lower difficulty and one on ‘Authentic’ difficulty. You should be obtaining all of the campaign collectibles, completing all of the optional objectives and unlocking all of the mission-specific and in-level achievements on a lower difficulty, whether it’s your first or subsequent playthrough. Your ‘Authentic’ playthrough should only be for completing the primary objectives (see next step).
If playing in co-op, both players will get the mission completion (8), difficulty (1), optional objective (1) and collectible (5) achievements (if you happen to collect everything), but for the mission-specific (8) and in-level (4) achievements, most are unlocked only for the player who performs the action. Refer to those achievements for more information.
Note: For the workbench collectibles, to earn medal and achievement progression, you must interact with the workbench yourself. Plus, interacting with it unlocks attachments for weapons, which can be beneficial.
It is not necessary to play 100% stealth on a lower difficulty. Often enemies are unaware of your presence even when standing next to them. On the flip side, they can have extremely good accuracy with an MP-40 from 100 meters away. The important thing is you have fun.
Campaign (‘Authentic’ Playthrough) [1 achievement]:
In your previous playthrough(s), you should have unlocked all of the story-related achievements, completed all of the optional objectives and obtained all of the campaign collectibles, as well as unlocked most or all of the mission-specific achievements. For this playthrough, you should be playing on ‘Authentic’ difficulty and just concentrate on completing the primary objectives for each mission. This difficulty is much harder as it disables the HUD completely, objectives do not appear on the map or on screen, enemies are stronger, you take more damage, there is no icon above tagged enemies, you can’t target focus, you can’t zoom with your scope or binoculars and there is considerable bullet drop and factoring wind. It is recommended that you play this with a co-op partner and stick together as much as possible. Play as stealthily as possible and try not to engage the enemy head on.
For completing the game on ‘Authentic’, you will unlock Best of the Best (90G). In addition, if and when you die, you can restart your checkpoint, so creating manual saves is rather unnecessary but still recommended. You can always reload an auto save or just restart the checkpoint to continue. Good luck!
‘Authentic’ Exploit Patched - As of June 27, 2022, the ‘Authentic’ exploit does not work anymore as it has been patched out. Refer to Best of the Best (90G) for more information.
Collectibles/Optional Objectives/Kill Challenges:
There are 152 collectibles in the game, 19 in each of the 8 missions. There are five types; each one with its own achievement. As you collect them, they are saved immediately and if playing in co-op, each player gets credit.
Perhaps the most important collectible are the workbenches. There are three in each mission, one for each type of weapon, and interacting with them unlocks weapon attachments, useful in becoming more stealthy and effective.
In addition to the collectibles, each mission contains optional objectives that are not required to complete the mission, but awards XP for completing them. They involve such actions as neutralizing radio communications, gathering intel, or destroying anti-air guns, to name a few. Completing all 16 optional objectives will unlock No Stone Unturned (15G).
Finally, each mission has an objective to kill a specific officer. While killing them outright awards XP, if you accomplish each challenge by killing them is a specific way, such as by an explosion or poison, they unlock weapons which are required for the “Master of…” and Master-at-arms (30G) achievements.
Invasion [2 achievements]:
Invasion Mode is new to the series. If you have it enabled, another person can invade your campaign, whether you’re playing solo or co-op, and attempt to kill you (and your partner). There is one achievement for killing the invader and one achievement for the invader killing the player(s). Once the invader kills or is killed, the session ends.
The toggle to enable/disable this feature is in the ‘Options’ menu as well as the campaign select screen. This can’t be boosted with a friend; as the invader, it selects a random game based on your region. Refer to Opposing Force (15G) and Enemy at the Gates (15G) for more information.
Multiplayer [1 achievement]:
There is only one online multiplayer achievement in this game, Fields of Glory (15G), and it’s just for playing and completing a team-based game (No Scope, Team Match and Squad Match). Each mode’s default settings are 50 kills or 20 minutes, whichever comes first, but if you play a custom game, you can adjust these settings. Upon completion, win or lose, you will unlock this achievement.
Survival [1 achievement]:
There is only one Survival achievement, Shoot for the Moon (30G). In this mode, you must survive an onslaught of increasingly difficult enemies and enemy vehicles. You are required to survive through Wave 12 (the final wave) on three maps; ‘Pest Control’, ‘Prime Real Estate’ and ‘Unwanted Guests’. It is recommended that you play this on ‘Civilian’ difficulty with at least one online partner (you can have up to four players total) to make this easier.
Mop Up [+/- 21 achievements]:
After completing the previous steps, you should have a handful of cumulative achievements left to unlock, such as mastering weapons, ranking up, and performing kills in a variety of ways. Refer to the guide below for insight on how to work on the remaining achievements.
Cumulative Farming Method - If you’ve unlocked the ‘Château Stables’ starting point in Mission 2, ‘Occupied Residence’, you can use the nearby workbench as a farming location for at least 13 achievements. This is done by knocking out nearby enemies and carrying them to the workbench, creating a save, then farming kills in a variety of ways. It is likely that the cumulative achievements will be the last ones you unlock, so this method makes it a lot easier to kill multiple enemies very quickly.
At the stables, there are six enemies. One of them carries a key which unlocks the armory where the workbench is. After knocking them out and carrying them to the workbench, just south of the stables is an area overlooking a river that has another 6-7 enemies. Proceed to knock them out then carry them to the workbench. You should now have 12-13 unconscious enemies lying on the floor around the workbench.
Using the workbench, select the weapon you want to get kills with then create a save. Proceed to kill the unconscious enemies then reload the save. Continue this procedure until the desired outcome. Change your weapon and repeat. Refer to the list below for the achievements that can be unlocked using this method.
If going for trap (TNT or teller mine) kills, TNT now has a 5-second fuse option, so set the timer then throw the TNT into the middle of a pile of bodies. Depending on how close the bodies are to each other, you may kill them all. Luckily, there’s TNT sitting on a crate just outside the armory door.
Note: When you change your weapon, remember to do it when the enemies are unconscious. If you make a mistake and overwrite the save with them already dead, then you need to start over again.
- Explosive Efficiency (15G) - Kill 3 on-foot soldiers with one grenade
- Master of Pistols (15G) - Obtain six pistol-related mastery medals
- Master of Secondaries (15G) - Obtain six secondary-related mastery medals
- Organ Grinder (15G) - Hit every organ at least once with a rifle
- Gunslinger (15G) - Kill 150 enemies with a Pistol
- Skirmisher (15G) - Kill 300 enemies with a Secondary Weapon
- Sharpshooter (15G) - Kill 350 enemies with a Rifle
- Set Europe Ablaze (15G) - Kill 50 enemies with traps
- Precision Is Key (15G) - Kill 150 enemies with any weapon while in Iron Sights
- Out of Scope (15G) - Kill 150 enemies with a rifle while in Iron Sights
- Lord of War (15G) - Get a kill with 20 different weapons
- Resourceful (15G) - Kill 50 enemy soldiers with Found Weapons
- Der Geist (15G) - Achieve 250 ghost kills
“Eliminate 'Herr Wolf' by infiltrating The Berghof, Hitler’s private mountain retreat in the Bavarian Alps. Enlisted as part of the British assassination plot called Operation Foxley, it is down to you to put an end to the Nazi leader’s reign of terror… by any means necessary.
While a bullet will suffice, HQ has tasked you with dispatching the alpha of the Third Reich as creatively as possible to bolster the Allied propaganda campaign. Set in a vast map crawling with Hitler’s heavily armed personal guard, and a slew of collectables for eagle-eyed sharp shooters, join the hunt in this hugely replayable campaign mission for 1-2 players.” - xbox.com
Sniper Elite 5 builds on the previous games in the series as an enjoyable and satisfying entry, even more so if you play it in co-op. Some of the achievements are a bit grindy, and most are a retread of Sniper Elite 4. Rebellion missed some opportunities by not creating achievements for some of the new features in the game, like knocking enemies unconscious, the new skill/medal/ribbon system, hiding bodies in bins, discovering all starting locations, using instinct, etc. Regardless of these faults, if you’re a fan of the series, this game will not disappoint.